Есть игра http://jokesland.net.ru/s/ugmk/ugmk.php Как можно выдрать или кто знает где можно скачать её ? На работе играть буду
Там чистый JS - просто выдерни исходник p.s. 8 секунд пока максимум PHP: <HTML><HEAD><TITLE>Красный квадрат - JokesLand - Лучший юмор сети - Тест на гениальность</TITLE> <META http-equiv=Content-Type content="text/html; charset=windows-1251"> <SCRIPT language=JavaScript type=text/javascript> isNS4 = (document.layers) ? true : false; isIE4 = (document.all && !document.getElementById) ? true : false; isIE5 = (document.all && document.getElementById) ? true : false; isNS6 = (!document.all && document.getElementById) ? true : false; var curX, curY, curX2, curY2, boxX, boxY, moving=0, touch=0, tmp, tmp2; var gametime=0, started=0, speed=40, next=0; var starttime, endtime, finaltime=0; //pass finaltime to popup window to ask for initials var enemyxdir = new Array(1,1,1,1); var enemyydir = new Array(1,1,1,1); var x1, y1, x2, y2, x3, y3, x4, y4, gen; if (isNS4 || isNS6){ document.captureEvents(Event.MOUSEUP|Event.MOUSEDOWN|Event.MOUSEMOVE); } document.onmousedown = start; document.onmousemove = checkLocation; document.onmouseup = stop; function startclock() {var today = new Date(); starttime = today.getTime();} function endclock() {var today = new Date(); endtime = today.getTime();} function calctime() {var time = (endtime - starttime - 0)/1000; return time;} function giveposX(divname) { if (isNS4) var posLeft = document.layers[divname].left; else if (isIE4 || isIE5) var posLeft = document.all(divname).style.pixelLeft; else if (isNS6) var posLeft = parseInt(document.getElementById(divname).style.left + ""); return posLeft; } function giveposY(divname) { if (isNS4) var posTop = document.layers[divname].top; else if (isIE4 || isIE5) var posTop = document.all(divname).style.pixelTop; else if (isNS6) var posTop = parseInt(document.getElementById(divname).style.top + ""); return posTop; } function setposX(divname, xpos) { if (isNS4) document.layers[divname].left = xpos; else if (isIE4 || isIE5) document.all(divname).style.pixelLeft = xpos; else if (isNS6) document.getElementById(divname).style.left = xpos; } function setposY(divname, ypos) { if (isNS4) document.layers[divname].top = ypos; else if (isIE4 || isIE5) document.all(divname).style.pixelTop = ypos; else if (isNS6) document.getElementById(divname).style.top = ypos; } function givesize(divname, dimension) { var divsize = 0; if (dimension == 'y') { if (isNS4) divsize = document.layers[divname].clip.height; else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelHeight; else if (isNS6) divsize = parseInt(document.getElementById(divname).style.height + ""); } else if (dimension == 'x') { if (isNS4) divsize = document.layers[divname].clip.width; else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelWidth; else if (isNS6) divsize = parseInt(document.getElementById(divname).style.width + ""); } return divsize; } // check to see if 'box' is touching 'enemy1' function checktouching(num) { var enemy = "enemy" + num + "" var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer var difY = giveposY('box') - giveposY(enemy) - 0; // set touch = 1 if it is touching an enemy if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && difY > (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) { touch = 1; } else touch = 0; } function movenemy(num,step_x,step_y){ var enemy = "enemy" + num + "" var enemyx = givesize(enemy, 'x'); var enemyy = givesize(enemy, 'y'); if (giveposX(enemy) >= (450 - enemyx) || giveposX(enemy) <= 0) { enemyxdir[num] = -1 * enemyxdir[num]; } if (giveposY(enemy) >= (450 - enemyy) || giveposY(enemy) <= 0) { enemyydir[num] = -1 * enemyydir[num]; } var newposx = giveposX(enemy) + (step_x*enemyxdir[num]) + 0; var newposy = giveposY(enemy) + (step_y*enemyydir[num]) + 0; setposX(enemy, newposx); setposY(enemy, newposy); checktouching(num + ""); if (touch == 1) { stop(); reset(); } } function rand(number) { return Math.ceil(Math.random()*number); }; function rt() { return rand(30) - 13; } function rx() { tmp = rt(); while (Math.abs(tmp) < 3) { tmp = rt(); } return tmp; } function movenemies() { gametime = gametime + 1 next = next + 1; if ((next == 10)&(speed>1)) { speed = speed - 1; next = 0; } if (speed < 1) speed = 1; if (gen != 1) { x1 = rx(); y1 = rx(); x2 = rx(); y2 = rx(); x3 = rx(); y3 = rx(); x4 = rx(); y4 = rx(); gen = 1; } // window.status = "next: " + next + " speed: " + speed + " gametime: " + gametime; movenemy(0,x1,y1); movenemy(1,x2,y2); movenemy(2,x3,y3); movenemy(3,x4,y4); setTimeout(movenemies,speed); } function start(e) { if (started == 0) { movenemies(); startclock(); started = 1; } curX = (isNS4 || isNS6) ? e.pageX : window.event.x ; curY = (isNS4 || isNS6) ? e.pageY : window.event.y ; curX2 = eval(curX - 40); curY2 = eval(curY - 40); boxX = eval(curX - 20); boxY = eval(curY - 20); var boxleft = giveposX('box'); var boxtop = giveposY('box'); if (curX > boxleft && curX2 < boxleft && curY > boxtop && curY2 < boxtop) { moving = 1; setposX('box', boxX); setposY('box', boxY); if (isNS4 || isNS6){ document.captureEvents(Event.MOUSEMOVE); } } } function stop(e){ moving=0; if (isNS4 || isNS6){ document.releaseEvents(Event.MOUSEMOVE); } } function reset(e){ endclock(); moving=0; if (isNS4 || isNS6){ document.releaseEvents(Event.MOUSEMOVE); } if (finaltime == 0) { finaltime = calctime(); window.alert('Вы продержались ' + finaltime + ' секунд ...'); // var entername = window.confirm('Введите ваше имя?'); // if (entername) { // window.open("?" + finaltime,'winwin','width=300,height=500,left=40,top=40,status=1,resizable'); // document.location.reload(); // } // else document.location.reload(); document.location.reload(); } } function checkLocation(e){ curX = (isNS4 || isNS6) ? e.pageX : window.event.x ; curY = (isNS4 || isNS6) ? e.pageY : window.event.y ; boxX = eval(curX - 20); boxY = eval(curY - 20); checktouching('1'); if (moving == 1 && touch == 0){ setposX('box',boxX); setposY('box',boxY); if (curY > 69 && curX > 69 && curY < 381 && curX < 381) return false; else stop(); reset(); } else if (touch == 1){ stop(); reset(); } } </SCRIPT>
PHP: <META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD> <BODY text=#000000 bgColor=#ffffff leftMargin=0 topMargin=0 marginwidth="0" marginheight="0"> <DIV id=box style="LEFT: 205px; WIDTH: 40px; POSITION: absolute; TOP: 205px; HEIGHT: 40px; BACKGROUND-COLOR: #990000; layer-background-color: #990000"> <TABLE height=40 width=40><TR> <TD> </TD></TD></TR></TABLE></DIV> <DIV id=enemy0 style="LEFT: 270px; WIDTH: 60px; POSITION: absolute; TOP: 60px; HEIGHT: 50px; BACKGROUND-COLOR: #000099; layer-background-color: #000099"> <TABLE height=50 width=60> <TR> <TD> </TD></TR></TABLE></DIV> <DIV id=enemy1 style="LEFT: 300px; WIDTH: 100px; POSITION: absolute; TOP: 330px; HEIGHT: 20px; BACKGROUND-COLOR: #000099; layer-background-color: #000099"> <TABLE height=20 width=100> <TR> <TD> </TD></TR></TABLE></DIV> <DIV id=enemy2 style="LEFT: 70px; WIDTH: 30px; POSITION: absolute; TOP: 320px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099"> <TABLE height=60 width=30> <TR> <TD> </TD></TR></TABLE></DIV> <DIV id=enemy3 style="LEFT: 70px; WIDTH: 60px; POSITION: absolute; TOP: 70px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099"> <TABLE height=60 width=60> <TR> <TD> </TD></TR></TABLE></DIV> <TABLE cellSpacing=0 cellPadding=0 border=0><!-- row 1 --> <TR> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD></TR><!-- row 2 --> <TR> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD></TR><!-- row 3 --> <TR><TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50><TABLE> <TR><TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD><TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD></TR><!-- row 4 --> <TR> <TD width=50 bgColor=#000000 height=50> <TABLE> <TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD></TR><!-- row 5 --> <TR><TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50><TABLE> <TR><TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD></TR><!-- row 6 --> <TR> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50><TABLE> <TR><TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD></TR><!-- row 7 --> <TR><TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD></TR><!-- row 8 --> <TR> <TD width=50 bgColor=#000000 height=50><TABLE> <TR><TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD></TR><!-- row 9 --> <TR> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR> <TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD> <TD width=50 bgColor=#000000 height=50> <TABLE><TR><TD></TD></TR></TABLE></TD></TR></TABLE>
Я делал по принципу вниз - влево - вверх- вправо-влево-вниз-влево-вправо-вверх. Так можно и летчиков облетать. 8 сек максимум Я даже сомневаюсь что они успеют тогда переместить курсос, может это очередной флеш-лабиринт
у меня было толи 16 толи 18 сек ,я для нее статистику писал(если это так можно назвать) могу поделиться если надо ,только не пинайте за криворукость)))